A physics game about the least aerodynamic food ever invented.
Works offline · No account needed
How it works
That is the entire control scheme. Everything after it is you slowly learning what a sausage does when it hits a wooden plank at speed — and tapping at the right moment to flip it back over.
Planks tilt, vanish, slide and lie to you. Springs fire, shelves spin, saw blades turn, gas burners flare. The pot on the stove is the only thing that ends a level well.

Seven kitchens
Each section has its own light, its own weather and its own traps. Stars unlock the next one — three hidden in every level, and you rarely get all three on the first try.
A look inside
Endless has no finish line — one long kitchen, your own best distance to beat, and your previous run replaying beside you so you can see exactly where you got greedy.



Support
The save lives on your device — no account, no cloud copy, which is also why the game needs no login and works on a plane. Deleting the app deletes it. Purchases are not lost: open STORE and tap RESTORE PURCHASES.
Coins are added only once Apple confirms the payment, so a slow network can delay them a minute. If they are still missing, tap RESTORE PURCHASES in the store. Still nothing? Email me the date of the purchase.
Open SETTINGS and switch Daily reminder off — or turn notifications off entirely in iOS Settings under Sausage Drop.
Stars unlock kitchens, and stars are collected, not earned by finishing — three are hidden in every level. The section header shows how many you have of how many you need. Coins are the shortcut.
Sign in to Game Center in iOS Settings, then open RANKS and tap GAME CENTER. Only Endless distance is ranked. Skip it and your own best runs are still kept on the device.
Sausage Drop is landscape only, on purpose — the kitchen is wider than it is tall. If it will not rotate, check that Portrait Orientation Lock is off in Control Centre.
Purchases
Coins buy cosmetics — sausages, planks, backgrounds, kitchen decorations — and can open the next kitchen early. Every coin can also be earned by playing. Nothing in the 60 levels is behind a payment, and no skin changes how the sausage behaves.
| Item | Price | What you get | Type |
|---|---|---|---|
| 100 coins | $1.99 | A couple of cheap skins | One-time |
| 550 coins | $6.99 | A mid-range sausage or a section unlock | One-time |
| 1,200 coins | $12.99 | A rare skin, or two kitchens opened early | One-time |
| 3,000 coins | $27.99 | A legendary sausage with moving colours | One-time |
| Sausage Pass | $4.99 | 30 days, a second reward on every day of the pass calendar | One-time, 30 days |
Prices are shown in US dollars; the App Store charges the equivalent in your local currency, including tax. The Sausage Pass does not renew itself: it runs 30 days from the day you buy it, then ends — there is no subscription to cancel. Everything bought stays on your Apple ID: tap RESTORE PURCHASES in the store to get it back on a new device. Payments are handled entirely by Apple; refunds go through reportaproblem.apple.com.
Terms of use: Apple’s Standard End User License Agreement (EULA) applies to Sausage Drop.
Privacy policy · effective 21 September 2026
Sausage Drop sends the developer nothing about you. The one thing that does leave your device is what Google needs in order to show you an ad. This section explains exactly that, and what you can switch off.
Sausage Drop shows ads through Google AdMob: a banner in the menu, an occasional full-screen ad between levels, and a rewarded video you choose to watch in exchange for coins. To serve them, Google’s Mobile Ads SDK receives your device’s advertising identifier, information about the ads you were shown and tapped, how you interact with the game, and technical diagnostics such as crashes and performance. Google may use this to select and measure the ads you see. What Google does with it is governed by Google’s own privacy policy. Buying “Remove ads” in the game switches all of this off for good.
In the EEA, the UK and Switzerland the game asks your permission before any personalised advertising, and you are free to refuse — you will still see ads, they simply will not be personalised. Separately, iOS asks whether the app may track you across other companies’ apps and websites; if you say no, iOS withholds the advertising identifier and Google is told not to track you. Both answers can be changed later in iOS Settings.
No accounts, and no profile built by the developer. The game does not ask for your name, email, contacts, photos or location. Your progress is never uploaded. The developer never sees you as a person — only anonymous, aggregate figures from Google about how the ads performed.
Your progress is saved on your device only: the nickname you type at the start, your levels and stars, your coin balance, the items you own, your settings and your best Endless distance. None of it leaves the device. Deleting the app deletes all of it immediately and permanently; there is no copy anywhere else.
In-app purchases are processed by Apple through the App Store. Apple tells the app only whether a purchase succeeded, so coins can be credited. The developer never receives your name, card number or billing address. Apple's privacy policy governs that transaction.
If you sign in to Game Center, your best Endless distance and the display name Apple provides are submitted to Apple's leaderboard so it can be ranked. This is optional, happens only through your own sign-in, and is handled by Apple under Apple's privacy policy.
If you allow the daily reminder, iOS schedules and delivers it on your own device. The text is already inside the app; nothing is sent from a server and nothing about you is sent anywhere. Switch it off in the game's settings or in iOS Settings at any time.
The game is rated 9+ and is not directed at young children. Ads are limited to age-appropriate content and, if permission or tracking is refused, they are not personalised. If a child of yours is shown something that does not belong in this game, email the address above with what you saw and that advertiser will be blocked.
If this policy changes, the revised version appears on this page with a new effective date.